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Rotation

Please enable Java for an interactive construction (with Cinderella).

A Rotation of a verctor around the origin can be expressed as the multiplication of this vector with a matrix. If the vector is represented as a column vector, the matrix multiplication becomes

\[ \left(\begin{array}{c} x\\ y \end{array}\right)  \mapsto \left(\begin{array}{cc} a &b\\ c&d \end{array}\right)  \left(\begin{array}{c} x\\ y \end{array}\right)  = \left(\begin{array}{c} ax+by\\ cx+dy \end{array}\right).  \]

The parameters $a,b,c,d$ must be suitably choosen. The matrix

\[ \left(\begin{array}{cc} a &b\\ c&d \end{array}\right) = \left(\begin{array}{cc}  \cos(\alpha)&-\sin(\alpha)\\ \sin(\alpha)&\cos(\alpha)\end{array}\right)  \]

results in a rotation by an angle $\alpha$.

The following rule of thumb applies: "The columns of the matrix are the images of the unit vectors."

In the applet the vector $v_1$ and the corners of the house can be moved using the mouse.


Download file:


Translation $\hookleftarrow$ Contents $\hookrightarrow$ Spiral similarity